One of the parts of JavaME development that always pains me is that for such a resource limited device, in particular when accessing radio networks, is the fact that the zip api is not exposed as standard (despite the fact that the files contained in the JAR itself are zipped) Andrew Girow has kindly made [...]
Read MoreArchive: 2009
iPhone 2d game engine Cocos2D
Cocos2D is a tremendous opensource resource for the iPhone that is going from strength to strength http://www.cocos2d-iphone.org/about Features include Scene management (workflow) Transitions between scenes Sprites and Sprite Sheets Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Actions (behaviors): Trasformation Actions: Move, Rotate, Scale, Jump, etc. Composable actions: Sequence, Spawn, Repeat, Reverse Ease Actions: Exp, Sin, [...]
Read More 2dgame, Cocos2d, iPhoneAdding community features to iPhone apps
With particular note for free applications that need to increase their “stickyness” to achieve reasonable revenues via in application advertisements such as those provided by Admob, adding community features such as a high score boards and messaging between users. http://corporate.scoreloop.com/ Provides location aware global high score boards Ability to post to notifications to Facebook Issue [...]
Read More Community, iPhoneMaking the iPhone simulator behave in landscape for the 1st view
Discovered some fairly interesting behaviour of the iPhone simulator that had me stumped for a little while When you want to have an application that starts up in Landscape without a status bar the following code snippit placed into your applicationDidFinishLaunching method of the app delegate will allow you to test in the emulator! //For [...]
Read More iPhoneLWUIT blog highlights pain with deviation from stds
One of the great aspects of frameworks such as LWUIT and freely available information with regards to device groupings, is the promise of finally achieving the nirvana of “write one run anywhere” or the new idiom which seems to be “write once deploy anywhere” Thankfully we do seem to be leaving the dark days of [...]
Read More J2ME, LWUIT, MobileMobile Costs
A really useful website which monitors the cost of a mobile meg in the UK for those not on flat rate data plans http://www.mobilemeg.com/compare_all_mobile_data_plans.php and a great infographic on service costs and penetration rates from around the world courtesy of billshrink
Read More costs, MobileEvolution of Cell Phones
A couple of posts that really show how far mobile has come in such a short space of time http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/ Nokia graphic showing them leading innovation,though sometimes maybe a little too early! http://www.geekstir.com/wp-content/uploads/2009/10/evophones2.jpg Seems a long time ago that I was developing on the Nokia 7210, for the simple reason, that although it was not [...]
Read More evolution, graphic, MobileAppviz cross country sale and review analysis for iPhone
One of the pains of getting the feedback from reviews on iTunes is that you would have to login into each country individually AppViz for $30 solves this problem, it also collates or your sales information (daily, weekly, monthly) into one place, far faster than you could possibly achieve using the iTunes connect interface pretty [...]
Read More iPhone, Mobile, StatsAppirator, countering negative review bias on iTunes
It has to be said that the current iTunes system for rating apps has a certain element of bias – the current methods means that probably the majority of people who are leaving a rating are doing so when they delete an application. However the code on the following page allows you to remind users [...]
Read More appstore, iPhone, MobileApple enables in app purchase for free apps
In app purchases have been enabled for free applications, great move from Apple should relieve the pressure on app store submissions as people will no longer need to submit “lite apps” as well as a “paid for version”. Applications that were designed for in app purchase but required the initial application to be purchased will [...]
Read More iPhone, payment