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Archive: 2009

Tinyline GZIP implementation for JavaME

Posted by Kieran - November 16, 2009 - J2ME, Mobile
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One of the parts of JavaME development that always pains me is that for such a resource limited device, in particular when accessing radio networks, is the fact that the zip api is not exposed as standard (despite the fact that the files contained in the JAR itself are zipped) Andrew Girow has kindly made [...]

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iPhone 2d game engine Cocos2D

Posted by Kieran - November 16, 2009 - iPhone, Mobile
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Cocos2D is a tremendous opensource resource for the iPhone that is going from strength to strength http://www.cocos2d-iphone.org/about Features include Scene management (workflow) Transitions between scenes Sprites and Sprite Sheets Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Actions (behaviors): Trasformation Actions: Move, Rotate, Scale, Jump, etc. Composable actions: Sequence, Spawn, Repeat, Reverse Ease Actions: Exp, Sin, [...]

Read More 2dgame, Cocos2d, iPhone

Adding community features to iPhone apps

Posted by Kieran - November 12, 2009 - iPhone, Mobile
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With particular note for free applications that need to increase their “stickyness” to achieve reasonable revenues via in application advertisements such as those provided by Admob, adding community features such as a high score boards and messaging between users. http://corporate.scoreloop.com/ Provides location aware global high score boards Ability to post to notifications to Facebook Issue [...]

Read More Community, iPhone

Making the iPhone simulator behave in landscape for the 1st view

Posted by Kieran - November 5, 2009 - iPhone, Mobile
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Discovered some fairly interesting behaviour of the iPhone simulator that had me stumped for a little while When you want to have an application that starts up in Landscape without a status bar the following code snippit placed into your applicationDidFinishLaunching method of the app delegate will allow you to test in the emulator! //For [...]

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LWUIT blog highlights pain with deviation from stds

Posted by Kieran - November 5, 2009 - J2ME, LWUIT, Mobile, Uncategorized
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One of the great aspects of frameworks such as LWUIT and freely available information with regards to device groupings, is the promise of finally achieving the nirvana of “write one run anywhere” or the new idiom which seems to be “write once deploy anywhere” Thankfully we do seem to be leaving the dark days of [...]

Read More J2ME, LWUIT, Mobile

Mobile Costs

Posted by Kieran - November 4, 2009 - Mobile
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A really useful website which monitors the cost of a mobile meg in the UK for those not on flat rate data plans http://www.mobilemeg.com/compare_all_mobile_data_plans.php and a great infographic on service costs and penetration rates from around the world courtesy of billshrink

Read More costs, Mobile

Evolution of Cell Phones

Posted by Kieran - November 3, 2009 - Mobile
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A couple of posts that really show how far mobile has come in such a short space of time http://www.webdesignerdepot.com/2009/05/the-evolution-of-cell-phone-design-between-1983-2009/ Nokia graphic showing  them leading innovation,though sometimes maybe a little too early! http://www.geekstir.com/wp-content/uploads/2009/10/evophones2.jpg Seems a long time ago that I was developing on the Nokia 7210, for the simple reason, that although it was not [...]

Read More evolution, graphic, Mobile

Appviz cross country sale and review analysis for iPhone

Posted by Kieran - November 2, 2009 - iPhone, Mobile
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One of the pains of getting the feedback from reviews on iTunes is that you would have to login into each country individually AppViz for $30 solves this problem, it also collates or your sales information (daily, weekly, monthly) into one place, far faster than you could possibly achieve using the iTunes connect interface pretty [...]

Read More iPhone, Mobile, Stats

Appirator, countering negative review bias on iTunes

Posted by Kieran - November 2, 2009 - iPhone, Mobile
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It has to be said that the current iTunes system for rating apps has a certain element of bias – the current methods  means that probably the majority of  people who are leaving a rating are doing so when they delete an application. However the code on the following page allows you to remind users [...]

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Apple enables in app purchase for free apps

Posted by Kieran - October 15, 2009 - iPhone, Mobile, payment
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In app purchases have been enabled for free applications, great move from Apple should relieve the pressure on app store submissions as people will no longer need to submit “lite apps” as well as a “paid for version”. Applications that were designed for in app purchase but required the initial application to be purchased will [...]

Read More iPhone, payment
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