Sometimes after a clean reinstall of your system, you want to reinstall one of the previous versions of the iOS SDK, maybe your not fully happy with xcode 4 yet or have a project that will only compile with an older version without somechanges you do not wish to make. The older versions are available [...]
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iPhone location tracking shocking?
It seems the industry wires and the social media are ablaze with the supposedly breaking story that iOS devices are tracking your every movement Alasdair Allan and Pete Warden announced this at Where2.0 and also made a nifty little application that will visualise the data that is stored in this sqllite database, mine for the [...]
Read More iOS, iPhone, location, media, newsiOS thirdparty frameworks to speed up development
MBProgressHUD MBProgressHUD is an iPhone drop-in class that displays a translucent HUD with a progress indicator and some optional labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features. Sharekit If you only need to post updates to [...]
Read More iOS, iPhone, opensource, thirdpartyWhy a WYSIWIG tool for Android might be useful
Romain Nurik posted an excellent article today on why you need to hand edit layouts for Android rather than using a WYSIWIG tool First off, there will be some obvious bias in this post. I have been very fortunate in my working career to work with some truly great product managers, designers and artists on [...]
Read MoreIcon sizes + filenames for iOS devices
Hopefully someone else will find these useful. Distilled from the Apple guide Icon.png – Home screen icon for iPhone 3 (57×57) Icon@2x.png – Home screen icon for iPhone 4 (114×114) Icon-72.png – Home screen icon for iPad (72×72) Icon-Small.png - Settings/Spotlight icon for iPhone 3 (29×29) Icon-Small@2x.png – Settings/Spotlight icon for iPhone 4 (58×58) Icon-Small-50.png – [...]
Read MoreAndroid future proofing your apps
Great list of tips from Google developer advocate Reto, on future proofing your apps in the Android market http://android-developers.blogspot.com/2010/06/future-proofing-your-app.html The aapt tip for dumping out what features your app requires was certainly new to me! For anyone who is not aware or newer to Android, I always feel the need to highlight the Draw 9-patch [...]
Read MoreRather than banning tools: ideas from Palm to raise the standard of iPhone apps.
With many channels alight on what people think of the new developer agreement forcing developers to write in “Objective-C, C, C++,or JavaScript as executed by the iPhone OS WebKit engine” you can read John Grubers excellent pieces on what changed and his thoughts on why. Steve if you believe replied to emails sent stating “We’ve been there [...]
Read MoreiPhone Safari exploit uploads sms database
Some clever people at the PWN2OWN content in Vancouver have managed to prove an exploit involving Safari and the iPhone. Their proof shows how they could execute code from a malicious website to extract the contents of the sms database, you can read full details in Zynamics press release Theres a great set of videos [...]
Read MoreKnow Color released for the iPhone
Available on iTunes: http://bit.ly/knowcolor Amazing how after a few days away from the computer at Xmas can lead to inspiration for a small game, so after I had decided it had been too long since I had made a little fun game and as I wanted to play this myself! I got started, a few days [...]
Read MoreiPhone 2d game engine Cocos2D
Cocos2D is a tremendous opensource resource for the iPhone that is going from strength to strength http://www.cocos2d-iphone.org/about Features include Scene management (workflow) Transitions between scenes Sprites and Sprite Sheets Effects: Lens, Ripple, Waves, Liquid, Twirl, etc. Actions (behaviors): Trasformation Actions: Move, Rotate, Scale, Jump, etc. Composable actions: Sequence, Spawn, Repeat, Reverse Ease Actions: Exp, Sin, [...]
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